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Channel: Latest Questions by Spikeh
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Rotating an object around two axes

I'm sure that I'm not the only person who's had an issue trying to understand rotations in 3D space - I'm trying to figure out why an object won't rotate around two axes at the same time, and I'm going...

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ShaderLab: Shader that renders against objects, but transparent against skybox

I've done a lot of reading, and I've written a few shaders, but I'm far from an expert. My MO is as follows: The shader below renders a plain colour object (using an alpha channel) against any object...

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Making a moon glow / blur

Hi there, Looking for pointers on how to get my moon (which is a sphere placed very far away): ![alt text][1] To "glow", a bit like this: ![alt text][2] Not sure where to start... is this some kind of...

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Calculating Door Hinge Pivots

I'm trying to move an empty game object to a hinge position on a door, so I can use it as the pivot point to swing the door open. The door script I've written has a setting which allows the player to...

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CharacterController Wall Running

Hi all, I've had a little bit of a break from game code recently to focus on marketing and design for my game, and when coming back to it I seem to have lost all previously gained knowledge and can't...

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Procedurally generated uGUI elements render under world space objects

Got to the point where I'm banging my head against a wall now, so here goes! I have a uGUI canvas prefab with a non-trivial hierarchy: ![alt text][1] HackingUI_DeviceCanvas is the object in question....

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Rotating an object around two axes

I'm sure that I'm not the only person who's had an issue trying to understand rotations in 3D space - I'm trying to figure out why an object won't rotate around two axes at the same time, and I'm going...

View Article

ShaderLab: Shader that renders against objects, but transparent against skybox

I've done a lot of reading, and I've written a few shaders, but I'm far from an expert. My MO is as follows: The shader below renders a plain colour object (using an alpha channel) against any object...

View Article


Making a moon glow / blur

Hi there, Looking for pointers on how to get my moon (which is a sphere placed very far away): ![alt text][1] To "glow", a bit like this: ![alt text][2] Not sure where to start... is this some kind of...

View Article


Calculating Door Hinge Pivots

I'm trying to move an empty game object to a hinge position on a door, so I can use it as the pivot point to swing the door open. The door script I've written has a setting which allows the player to...

View Article

Procedurally generated uGUI elements render under world space objects

Got to the point where I'm banging my head against a wall now, so here goes! I have a uGUI canvas prefab with a non-trivial hierarchy: ![alt text][1] HackingUI_DeviceCanvas is the object in question....

View Article

Rotating an object around two axes

I'm sure that I'm not the only person who's had an issue trying to understand rotations in 3D space - I'm trying to figure out why an object won't rotate around two axes at the same time, and I'm going...

View Article

ShaderLab: Shader that renders against objects, but transparent against skybox

I've done a lot of reading, and I've written a few shaders, but I'm far from an expert. My MO is as follows: The shader below renders a plain colour object (using an alpha channel) against any object...

View Article


Making a moon glow / blur

Hi there, Looking for pointers on how to get my moon (which is a sphere placed very far away): ![alt text][1] To "glow", a bit like this: ![alt text][2] Not sure where to start... is this some kind of...

View Article

Calculating Door Hinge Pivots

I'm trying to move an empty game object to a hinge position on a door, so I can use it as the pivot point to swing the door open. The door script I've written has a setting which allows the player to...

View Article


Procedurally generated uGUI elements render under world space objects

Got to the point where I'm banging my head against a wall now, so here goes! I have a uGUI canvas prefab with a non-trivial hierarchy: ![alt text][1] HackingUI_DeviceCanvas is the object in question....

View Article
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